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The engine in motion

This is the overview clip from the home page — a first look at what the engine draws before any of the how-to screencasts get into the details.

What is on screen:

  • the globe morphing into a flat map as the camera comes down,
  • vector-tile labels placed and collision-checked on the GPU,
  • avatar markers tracking positions on the surface,
  • the starfield behind the globe.

Everything renders natively in Metal. There is no web view anywhere in the stack, and the tiles come from the built-in provider, so the same thing runs with no token and no account.

Watch on YouTube · Source on GitHub