The engine in motion
This is the overview clip from the home page — a first look at what the engine draws before any of the how-to screencasts get into the details.
What is on screen:
- the globe morphing into a flat map as the camera comes down,
- vector-tile labels placed and collision-checked on the GPU,
- avatar markers tracking positions on the surface,
- the starfield behind the globe.
Everything renders natively in Metal. There is no web view anywhere in the stack, and the tiles come from the built-in provider, so the same thing runs with no token and no account.